Through this course, you will program a spaceship that moves through space. This will be a great opportunity to learn the basics of the Defold engine, and by the end, you will have created your very first game! 🚀
In this module, we’ll reuse the spaceship from the previous lesson to learn how to navigate through a field of asteroids, avoid collisions, and shoot them down. It’s a great opportunity to learn how collisions work in Defold and to continue practicing with factories.
In this module, you’ll learn how to use Defold’s tilemap system to create a small environment, and you’ll be introduced to the concept of modules. In the next module, we’ll take this further by applying modules to build a simple farming system.
In this module, you’ll learn how to create interactive GUIs in Defold, including buttons, progress bars, and checkboxes. You’ll start with the basics of nodes, layers, and layouts, then build your first interactive button and turn it into a reusable template. Finally, you’ll explore advanced GUI systems with classes and templates, and learn how to switch between game scenes using collection proxies.